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Figure Drawing Forum – Share Your Work and Get Feedback
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Figure Drawing Forum – Share Your Work and Get Feedback
Posted by drawingamerica on October 23, 2019 at 1:23 pmShare your recent figure drawings. Please post only one image per day max. By posting into this forum you accept that others will offer feedback. Please focus feedback on what is working in the drawings and how to make things work better when offering criticism. (How to post, see image)
Carl replied 2 years, 2 months ago 10 Members · 23 Replies -
23 Replies
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I like the atmosphere in this one. This reminds me of many sketch sessions I have attended. It tells a story rather than just showing the figure alone.
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Mike, I love the idea of foreground, midground, and background in this. A simple idea that almost always works. Also, a great variety of marks with the pen.
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Hi Christopher, What part of the world are you located in and where do you draw? Thank you for sharing this.
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I am in the US, in Portland Oregon. I usually do figure studies one to 2 times per week at Hipbone studios, and practice at home in the evenings and weekends, whenever I can from photo reference.
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Hi Jeff. What is awesome about his drawing and Greer is that he is a terrific figure model and that comes through even in this longer, more developed work. Good job!
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Hi Jeff, I am really intrigued with the way you have used “secondary” lines to shape his figure and illustrate light at the same time. Very successful in combination with bold assured outline strokes. A lot to think about there, thanks
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Hi Todd, That’s a terrific drawing. Can you let us know how long that pose lasted? I am guessing it was a twenty-minute pose. I like how the shadow shapes describe form and the figure gets squared up at boney landmarks (as within the hand).
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Thanks a lot, I appreciate it. I think you’re correct, it was 20 minutes! Any time I post something feel free to say if you think something could be better as I don’t have a real critical eye up here to help me out. Thanks again, I’m really enjoying the course, I’ve found it really helpful so far.
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Hi Todd, Would love to see your figure drawings now, after all of you recent studying.
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Two 30 min. poses from this morning’s session at Hipbone Studio. forgive the image quality. I don’t have a great technique for photographing my drawings at this time. One was a foreshortening nightmare/adventure, that didn’t turn out great but was fun to do. The model, Isan, has very long arms, legs, and torso which were a bit difficult to not exaggerate.
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Nice sketch. It reminds me (in a documentarian sort of way) of a crisp depression era Walker Evans photograph. The bottom right figure becoming a framing element with vertical and horizontals, cool
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Hello Steven, Thank you for sharing your work. It is admirable that you are placing specific muscles and muscle groups in the areas they belong to on the body. The issue is with volume and shape as I see it.
Volume: If you think of a chicken breast from the supermarket laid flat on the counter, you will see it has some volume (the thickness of the muscle). But the shape is flat, inherited from the countertop.
Shape: Now if you think of that same muscle as part of a whole chicken you will see the breast, in addition to maintaining its volume, now has a shape which it gets from being attached to different bones. It is wrapped around the rib cage and so takes on the shape of the rib cage.
Your drawing will benefit greatly, I believe if you first think of the volume and structure of the bones the muscles are attaching to and then draw the muscles around those volumes.
In the Davinci drawing attached, notice how each muscle has its own volume but also inherits its shape from the bones it attaches to.
Does that make sense?
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Makes total sense! The chicken example is a perfect analogy. I realize now that I was just focused on getting the muscles in the right spots and wasn’t taking the time to visualize them as three dimensional forms. I’ll work on it and re-post when ready!
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My drawings have been looking like this recently and they are all lacking, especially at the rendering stage. Not quite sure what to do…
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