Style development in animation & game design isn’t random or simply personal. It can indicate the age range of the viewers, the type of story being told, and even the physics of a film. Style also falls into general stylistic categories that can be mixed or used individually. Most importantly, animation or game styles are built around the story being told. In this 8-week (9 lessons) class, we start with a few exercises, then take a story, break it down and develop stylistic options and combinations that serve storytelling needs. I default to animation, but the skills and concepts are transferable so students can choose game design or even graphic novels if they wish. At the end of this class, students will have samples demonstrating their understanding of the visual development process. Most commercial media today is digital, but my students' interests are varied so students may work digitally, traditionally, or combine the two (this can produce interesting results). All my Drawing America classes involve lectures, presentations, and individual recorded critiques of student work every week.
In this 6 week live course, I’ll share some of my favorite Paris locations with you, and guide you through my process of creating evocative urban watercolor paintings.
This is a recorded version of Drawing for Composition, a 6-week class that I’ve taught in the US and in Europe. It gives students the object drawing skills needed to later excel at compositional techniques used by contemporary Illustrators, entertainment artists, and landscape artists. Students learn drawing methods that allow for differences in style, that cover a variety of objects and allow students to draw anything they may encounter in reference photography or out in the world.
This class empowers beginners with new skills and techniques to draw natural-looking portraits; pushes intermediate artists to the next level and assists more advanced students with tools to open new pathways for their portrait work.
This drawing workshop uses old submarine interiors, steam cars, tanks, pre WW1 flying machines, and 19th century dental and medical equipment as references allowing drawing students to portray character-filled man-made lab equipment, creepy lab furniture, and environments. Students learn to draw everything using cylinders (pipes & pipe fittings), balls, boxes, wire and ropes, all exaggerated for clarity and expression. Students then scale and design a cutaway for a Mad Scientists laboratory allowing for staging and potential layouts.